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- wiggin
- Pilgrim
- From: Behind you. Boo!
- Registered: 2002-11-13
- Posts: 817
- Website
A thought on the reality of Otherland virtual reality...
This is my first time writing an on-topic post here, so please be nice. :)
Some time ago, I finished Otherland. Of course, I enjoyed it immensely. One thing that I was most impressed by was the reality of the future Tad envisioned. It was in the near enough future to reasonably extrapolate things, and I think Otherland presented a realistic picture - frightening so, at times.
However, I felt that the effects of ubiquitous VR technology were... understated. Oh, there is no doubt that it pervaded Otherland's society. But I don't think the changes it brought were radical enough.
In specific, almost all of the "changes" brought about by VR were visual extensions of current changes brought about the internet. Virtual offices, RPGs, Treehouse, online classes, shopping - it all had analogues to current day Internet ideas. VR didn't change anything, it just made the experience of being online become more all-encompassing. Even the Inner City (reminiscent of Stephenson's "Street") was just a gathering of the richest people in the world, a forum to show off one's electronic identity. Yet forums like this (or chat rooms) effectively contain the richest people in the world - those with access to computers and internet connections (granted, the group is less exclusive than that in the Inner City now, but it used to be), and they are dens of avatars, sigs, etc. Before connectivity was universal, Usenet was a network of hackers and geeks, reminiscent of Treehouse.
What I thought would happen if VR technology showed up today is a fundamental paradigm shift. When Usenet and various research networks grew up into the Internet, and it became possible for mainstream users to go online with new PCs, the ways in which our world functioned changes fundamentally. Eventually, ubiquitous connectivity (as seen in some countries already today) has changed everything - the way our economy works, business models, advertising, dating, etc. It has made whole worldwide communities spring up where none existed before. Information (whether it is useful or not) is at everyone's fingertips. Effectively, the past decade of technological innovation has revolutionized our world.
And yet, while I expected this of the VR technology as shown in Otherland, I found a more conservative estimate, where Internet paradigms were just "ported" to VR, if you'll pardon the term. I suppose that the Otherland network itself was the first major change brought by VR, and that only came decades after VR was introduced.
So I'm curious - did anyone else think similarly? Am I completely off base? Are there more subtle changes I'm missing? I'm curious why you chose this particular world view, Tad (if you have a chance to respond). I'm not saying it's bad - I found it all too realistic. But what drove your decision about how VR technology was implemented and changed human interactions? Did you intentionally draws the parallels between VR and Internet concepts?
*stops rambling*
Just some ideas. :)
Ender
"Tipol aleyhem aimata vafachad. Lahem... v'lo lachem." Precursor to something cool
- Sahi
- Mantis
- From: Assendelft (the Netherlands)
- Registered: 2001-06-04
- Posts: 37876
- Website
Re: A thought on the reality of Otherland virtual reality...
Don't forget, people don't like change. Sure internet got used a lot and changed some things, but mostly it built on things that were already there and made those things more global and faster.
Yalahii.
"I'm a much nicer person online" - Aan'Allein
First member of the Shadowmarch Council of Sages, Official Quiller's Mint Historian You may call me the Porcupine Lady, or if you are feeling generous the Erinaceous One.
- Tad
- Hierarch
- From: California
- Registered: 2001-05-30
- Posts: 6981
- Website
Re: A thought on the reality of Otherland virtual reality...
Part of the seeming disparity you notice was a conscious choice -- I wanted the Otherland network to be REALLY different from what the characters were used to experiencing.
Thus, I pushed the VR technology forward a bit beyond what would be reasonable while keeping the rest of the technology suppressed a bit.
Once I did that, though, I tried to keep everything fairly honest and sensible, given the starting points.
I guess what I really wanted to write about (as is often true with us SF folk) was now, but with cooler toys.
That's the short answer. There could be a much longer one, but not at this time of the night after the weekend I'm having...
"God bless your crooked little heart." - Tom Waits
- Auros
- Pilgrim
- From: San Mateo, CA
- Registered: 2001-11-23
- Posts: 6438
- Website
Re: A thought on the reality of Otherland virtual reality...
Sahi wrote:Sure internet got used a lot and changed some things, but mostly it built on things that were already there and made those things more global and faster.
I agree. I think all the hype about how the internet changed society is nonsense. It merely made a lot of offline technologies drastically more efficient, and gave them broader scope.
Point to one internet application that didn't already exist in some form offline.
Dating? Ever browsed the personals in your local paper?
Email? The "letter" has been around for millennia.
BBSs? Why do you think it's called a "bulletin board" system?
Chat rooms? Party lines.
And on, and on, and on.
As for our economy changing... Uh... Have you looked at the stock market lately? The creation of the internet did not change the rules of economics. The "New Economy" was a figment of irrationally exuberant minds.
[ June 15, 2003: Message edited by: Auros ]
Irreverent Father Auros, High Priest of the Church of Erotic Pantheismthe Aurosphere -- Me, myself, and I. Strange Horizons -- Your weekly source for speculative fiction.
- erutanlive
- Pilgrim
- From: LA, CA, USA
- Registered: 2002-04-14
- Posts: 231
- Website
Re: A thought on the reality of Otherland virtual reality...
True, google = libraries, amazon = mail order book clubs, online gaming = teleconfrencing paper and pencil rpgs (well maybe not).
But I think it does raise a valid point that the net overall doesn't play as major a part in society as it does in say, Neuromancer etc. Even with keeping it simpler than Otherland could have had more sociological impacts, but i kind of liked the realism of it. As fancy as the net gets, you still need to eat, drive, have medical treatment, produce and maintain above, etc etc in RL.
Another thing to keep in mind is that in 50 years the net will be blase to most. The internet is still rather "new and exciting" and people are endlessly speculating on paradigm shifts etc. Did the telephone change society and the way it functioned? Yes. Is society still recognizably similar before and after? Yes. While the net alters things more, i think it'll kind of hold true that "the more things change, the more they stay the same."
http://tad.erutan.net/ has some random Tad related media for your pleasure.
- erutanlive
- Pilgrim
- From: LA, CA, USA
- Registered: 2002-04-14
- Posts: 231
- Website
Re: A thought on the reality of Otherland virtual reality...
Tad wrote: I guess what I really wanted to write about (as is often true with us SF folk) was now, but with cooler toys.
Do you see yourself as "SF" or "Fantasy"... does it depend on the book or do you not really make a distincion? You are definately getting more SF than you used to be, but most would prob still peg you Fantasy.
Not huge, but i kinda did a double take seeing you refer to yourself as one of the SF folk. :)
http://tad.erutan.net/ has some random Tad related media for your pleasure.
- wiggin
- Pilgrim
- From: Behind you. Boo!
- Registered: 2002-11-13
- Posts: 817
- Website
Re: A thought on the reality of Otherland virtual reality...
Hrm. Thanks for the responses, everyone. Perhaps I should explain why I feel that the Internet gave such a paradigm shift in human interaction. I know that it's a bit of a cliche, but I like to flatter myself that my reasoning is different than your average pundit's. :p
It is true that most current Internet activities are just common ones taken to a different level. Yet there has been a fundamental shift in the way things function.
For centuries, if you wanted information, you either asked someone or read a book. Now, you Google for it - I certainly haven't ever picked up an encyclopedia unless an Internet connection isn't available, not to mention a dictionary. And it's not just the method that changed - the information has changed as well. I can get dozens of different sources, all contradictory, all of different media. And there is the "chaff" of information that I'd have to wade through to get to the real stuff.
But it's not just that. The impact can be seen on dozens of communities - book fans, hackers, anime freaks, etc - any fringe group that likely couldn't get a "critical mass" in RL to create a community. Yet the Internet has made it possible to do so. Just look at the hacker community - beforehand, just a few small groups of computer geeks, not coordinated at all. Now, the combined force of geeks online has spawned Linux, the entire Open Source revolution, and plenty of other side effects.
I've heard from lots of people bemoaning the ubiquitous use of email in the place of personal correspondence of a more traditional form. While I disagree that this is leading to the end of society, :) it is true that email has changed the way we communicate with others. I rarely actually speak with people, unless I'm physically with them. All of my other communication is done asynchronously, often in short, cryptic comments (the "short" isn't so true of me, as you can tell from my posts....). This is fundamentally different than writing a letter - return time is faster, and it takes far less effort to write an email (and certainly less cost).
Economically, firms that previously relied on the strength of their product and sound advertising now find it absolutely imperative to have a strong, easily accessible web presence (I don't know how many of you have left a firm's site due to navigation problems, and moved to a competitor, but I certainly have). The concept of a "store" is becoming increasingly meaningless for some types of products (for example, computers, software, etc).
The examples go on. Chat and IMming have made the next generation of people adept at multitasking, carrying on dozens of simultaneous, threaded conversations at once, while also partitioning organizational space for other activities both on (other windows) and off the computer (eating, reading, etc).
I'll freely admit that most of these applications existed in different forms previously. But the method they are implemented has changed the way things work fundamentally. And I just didn't feel that the VR Tad implemented had the same far-reaching effects.
Of course, your explanation makes perfect sense, Tad. In order to draw the sharp difference, you intentionally did it that way... hmm. Smart. :)
Hmm... on sort of a tangent, how consciously do you plan out the technology/magic of a world? Is it an integral part of your basis, or do you mold it to fit your plot and characters as you go along?
I understand you're a bit busy - it sounds hectic at your house (at least from the DogBlog, that is). Don't bother responding if you don't have time - I'm patient. :)
Ender
[ June 15, 2003: Message edited by: wiggin ]
"Tipol aleyhem aimata vafachad. Lahem... v'lo lachem." Precursor to something cool
- Tad
- Hierarch
- From: California
- Registered: 2001-05-30
- Posts: 6981
- Website
Re: A thought on the reality of Otherland virtual reality...
I'm too tired to write anything intelligent now. Somebody remind me to come back to this topic tomorrow.
(Yawn...)
Yep. Definitely too tired.
"God bless your crooked little heart." - Tom Waits
- erutanlive
- Pilgrim
- From: LA, CA, USA
- Registered: 2002-04-14
- Posts: 231
- Website
Re: A thought on the reality of Otherland virtual reality...
I think your reasoning is pretty dead on on the impacts of social interaction. But when one isn't at home, the world isn't significantly changed pre-internet. Kids at school, people at work, etc still act fairly similar to pre-net times, and differences have to do with many non-net factors. For all the mass IMing that goes on at college dorms, the parties and the beer are in RL, and unless you can afford a really good set in Otherland they would be as well. :)
Now in Otherland everybody pretty much had a set at home, whether it was crap or not, it was there. The big difference would probably come through Pad usage, which we really don't see that much of. The only extended *outdoor* traipsing in RL is done by Olga, who has a pad but doesn't need to talk to anyone, and the rest is pretty much in South Africa, which doesn't have widespread cutting edge tech.
Neuroanula's i think would REALLY change society, but at the point they are introduced in the story they are still pretty new and pretty expensive. I don't know if this was intentional, but the paradigm shift of having full wrap around VR anytime, anywhere hasn't arrived. Either it is like a great videoconfrencing laptop or a complicated system at the Poly for the true immersive stuff.
Hope this makes sense, its late on my side as well.
http://tad.erutan.net/ has some random Tad related media for your pleasure.
- erutanlive
- Pilgrim
- From: LA, CA, USA
- Registered: 2002-04-14
- Posts: 231
- Website
Re: A thought on the reality of Otherland virtual reality...
*very light Otherland spoilers perhaps*
Geh got out of bed turned on comp to get out this thought that struck me... you never really get a feel for the "average person on the street."
They are either on the run or extremely wealthy. The only real jobs shown in any description are renie working (for a bit) and olga in janitorial. The rest are either high management/elite, indpendent contractors (dread, ramsey), or just glossed over. The only real stores ever described are those online, we pretty much get a shopping list or description of events inside. I've never really thought about it, but the RL Tad shows tend to be very isolated, like little islands, we never really see real society. Olga is a recluse, dread is underground, ramsey runs around like a bumblebee, renie is on the run, orlando is bedbound, felix is well, etc etc. Orlando and Sellars are the only ones able to blur RL and VR that we see, the rest have a definate distinction.
I guess this is either a lack of interest in developing sociological changes due to tech, a realization that it wouldn't really affect the plot much, and/or a kinda goblin hole thing allowing the readers to fill in what they want. I always saw it as "very present day with toys" but others could have possibly filled in the blanks more futuristically.
Hope this was worth getting up for and makes sense and all.
http://tad.erutan.net/ has some random Tad related media for your pleasure.
- wiggin
- Pilgrim
- From: Behind you. Boo!
- Registered: 2002-11-13
- Posts: 817
- Website
Re: A thought on the reality of Otherland virtual reality...
Tad wrote:I'm too tired to write anything intelligent now. Somebody remind me to come back to this topic tomorrow.
(Yawn...)
Yep. Definitely too tired.
*bumps* the thread into Tad's leg.
Oh? Did that startle you? :)
BTW, I also just finished MS&T. So I don't clog anywhere else up with it, I'll just say that I immensely enjoyed it, especially the last 150 pages of TGAT. *salutes the Dogly One*
Ender
"Tipol aleyhem aimata vafachad. Lahem... v'lo lachem." Precursor to something cool
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