Tad Williams' Message Board

Hello, babies. Welcome to Earth. It's hot in the summer and cold in the winter. It's round and wet and crowded. At the outside, babies, you've got about a hundred years here. There's only one rule that I know of, babies -- 'God damn it, you've got to be kind.'
-    Kurt Vonnegut, 1922-2007

Welcome to the message board for tadwilliams.com. All comments are welcome, whether kudos or brickbats. However, please bear in mind that Tad would like this to be a friendly, civil message board, at least in the relations between users. We reserve the right to remove postings, or even ban postings, from anyone who crosses the boundary of reasonable taste. Basically, you can argue vigorously with someone, but watch your language, okay? We have a lot of young readers as well as grown-ups, so please show them some respect.

But the main requirement here is: have fun.


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#1 2008-10-01 06:44:04

Aan`allein
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From: The Netherlands - occasionally
Registered: 2001-06-04
Posts: 6071
Website

Otherland press release

Found here.

Hamburg, Germany, 01 October 2008 – dtp entertainment and the development studio RealU, based in Singapore, today announced the MMOG (Massively Multiplayer Online Game) Otherland. Otherland, based on the best-selling novels by fantasy author Tad Williams, will appear for the PC in 2010.

Game fans can expect a completely new MMOG experience with Otherland. Based on the Unreal Engine 3, Otherland will set new technical standards for the MMOG genre. ‘Unreal Engine 3 is the basis for our client side game and graphics engine. To push it over the top our developers have also made countless additions to ensure outstanding graphics quality over huge environments. At the same time our artists and engineers are exploring the boundaries of Unreal Engine 3 to create fresh new visual styles for the game. At Real U we are developing completely new architecture that allows us to build a groundbreaking MMO game with Unreal Engine 3 at its core,’ says Andrew Carter,
CEO RealU.

MMO fans can also expect a fascinating gameplay experience. Based on the globally successful novels, the Otherland gameplay is distinguished by a unique narrative structure. Rather than retelling the story, players will experience their own individual stories within the Otherland universe and will encounter many of the familiar characters from the books. The game world will change dynamically around them during the course of the game.

Starting from the player lobby Lambda Mall, an Entertainment, Meeting and Communication centre, players will teleport into a wide variety of game worlds. As in the books, virtual reality is a central topic of the game. Nothing is what it appears to be at first glance in this futuristic vision from the pen of Tad Williams, who played an important role in the development of the game.

‘Tad Williams visited us during the conception phase and was very actively involved in the realisation of this project from the beginning,’ comments Andrew Carter. ‘Because this is a MMOG, a linear storyline would not be feasible. Therefore, we had to find an alternative way of telling a story. I think we have found a terrific combination of innovative narration and faithfulness to the books,’ Carter continues.

Andrew Carter is the leader of a development team, now consisting of 80 people, based in Singapore. The international team is composed of game experts with years of experience in the gaming industry. The core team had previously worked at Melbourne House, EA, THQ and other major international studios. RealU is a 100 % subsidiary of dtp entertainment AG.

‘Otherland is the largest game production in the history of our company. We see enormous potential in the untapped Otherland licence, which the experienced RealU team and mastermind Andrew Carter will implement in a unique game experience,’ says Markus Windelen, COO dtp entertainment.

About dtp entertainment AG
dtp entertainment AG is one of the largest independent German games publishers. Based in Hamburg, the company employs more than 100 people, is a market leader in the areas of adventures and children’s software, and publishes games worldwide for all interactive entertainment platforms. www.dtp-ag.com

What I didn't notice before reading this is that they're not calling it an MMORPG, but instead an MMOG.
You're not roleplaying an avatar in a virtual world, but instead you are an avatar in a virtual world. I wonder how that'll affect the gameplay, if at all...


Mozilla developer comment of the however long it'll be this time:
<Mossop> run for the hills!
<Boriss> i can't, i'm at a local maximum!


Just Imagine...

 

#2 2008-10-01 07:05:39

strangeshe
Hierarch
From: Texas
Registered: 2001-06-04
Posts: 11555

Re: Otherland press release

I saw that, too. (& makes me wonder if that was part of the earlier pickiness over terms & such.)

To me, I don't make that big a distinction between the terms -- but then, I'm not a big online gamer. (OTHERLAND will change that. ;) 

MMOG is easier to say ;)


(Should I change the Forum title, y'think?)

 

#3 2008-10-01 07:12:31

strangeshe
Hierarch
From: Texas
Registered: 2001-06-04
Posts: 11555

Re: Otherland press release

Thought I'd cross-post the link to the longer Preview from Oli Welsh at Eurogamer here

Talk about strange bedfellows.

A German publisher of games and children's software, without a major hit to its name and with no experience in online gaming, committing tens of millions of Euros to the development of what it hopes will be a triple-A MMO. An American author of doorstop science-fiction and fantasy novels seeing his work adapted for the first time. A bunch of talented, dispossessed Australian developers, striking out in a new field and a new country, with a truly international team. A wealthy Asian city-state looking to compete with its neighbours and foster an entertainment industry of its own.

If all that doesn't sound out-there enough, wait till you get a load of the game they're making. This is no World of Questhammer: The Rune Crusade. Otherland - from the books by Tad Williams - is a mind-bending concept. For want of a better soundbite, let's call it the first cyberpunk MMO: a virtual world about virtual worlds, in which your avatar is an avatar, the NPCs play NPCs, and you explore a multiverse in which you might be in realistic historical surroundings one minute, and cartoon fantasy ones the next. Everything changes, even your own appearance, and nothing is even pretending to be real. [....]

click through for the rest of the article....

 

#4 2008-10-01 07:19:49

strangeshe
Hierarch
From: Texas
Registered: 2001-06-04
Posts: 11555

Re: Otherland press release

Maybe it's a MetaMMOG. Sorta. ;)

 

#5 2008-10-01 07:44:52

strangeshe
Hierarch
From: Texas
Registered: 2001-06-04
Posts: 11555

Re: Otherland press release

 

#6 2008-10-01 07:47:52

strangeshe
Hierarch
From: Texas
Registered: 2001-06-04
Posts: 11555

Re: Otherland press release

The word is getting out... more out there than have time to link to here ;)

 

#7 2008-10-01 14:41:49

Damon
Pilgrim
From: enzed
Registered: 2001-05-31
Posts: 10673
Website

Re: Otherland press release

Slashdot picks it up. Get ready for a wave...


Damon.co.nz: Where the homeless come to bathe
"Pardon me while I have a strange interlude."

 

#8 2008-10-01 15:01:30

lian
Pilgrim
From: Where Dormice Are Cherished
Registered: 2001-06-08
Posts: 3035
Website

Re: Otherland press release

I feel right at home here -- two spheres I'm highly familar with are colliding. Eeenteresting! :)

 

#9 2008-10-01 16:26:07

Miiru
Pilgrim
From: Just a bit left of center.
Registered: 2001-06-20
Posts: 14928
Website

Re: Otherland press release

Ooooh, this all makes me very happy. :)


Ted Kennedy in a speedo is just another sign of the coming apocalypse.
-wiked
"He who smelteth it delteth it O LORD."
-bandit

 

#10 2008-10-01 16:26:25

erutanlive
Pilgrim
From: west coast
Registered: 2002-04-14
Posts: 234

Re: Otherland press release

so much for my claim to get never get sucked into another mmo(rp)g :p

seriously though, very cool! 

what if someone made an osten ard world in it?!

 

#11 2008-10-02 16:48:54

ArcticSwan360
Pilgrim
From: Minnesota
Registered: 2004-11-06
Posts: 1075
Website

Re: Otherland press release


http://thewritersguild.spaces.live.com/

I'd greatly appreciate comments on my blog.
It will be about reading, writing, gaming, movies, tv and more.
Thank You, and rember: Join Today! The Guild Needs You!

 

#12 2008-10-02 22:37:07

Karak
Pilgrim
From: Bay Area, CA
Registered: 2002-01-30
Posts: 257

Re: Otherland press release

erutanlive wrote:

so much for my claim to get never get sucked into another mmo(rp)g :p

I know. :( I miss my dearly beloved Everquest 2 with my Dark Elf Fury and my Wood Elf Brigand...but it was too much of a life killer. I won't get addicted to another MMO but damnit, I MUST check this game out! Otherland as an MMO? I mean come on. :D

 

#13 2008-10-03 05:30:12

strangeshe
Hierarch
From: Texas
Registered: 2001-06-04
Posts: 11555

Re: Otherland press release

Deborah tipped me off to using Google's Alerts feature to track the various press releases. (I've got mine set to "otherland game mmo" and just "tad williams" -- mainly so I can watch for other announcements &  stuff we might want on site.) A lot of interesting buzz.... though everyone's saying pretty much the same thing.

 

#14 2008-10-06 14:53:38

strangeshe
Hierarch
From: Texas
Registered: 2001-06-04
Posts: 11555

Re: Otherland press release

Otherland Game Overview- Intro Part 1

Otherland Game Overview Part Two

from MMORPG.com

some very interesting stuff here...

Last edited by strangeshe (2008-10-06 15:00:34)

 

#15 2008-10-06 15:27:08

strangeshe
Hierarch
From: Texas
Registered: 2001-06-04
Posts: 11555

Re: Otherland press release

And an interesting video interview (with some of those screenshots we've seen animated -- a little*):

An Otherland Video Q&A with Senior Producer Kevin Buckner

tentonhammer.com


And more in Ten Ton Hammer's First Look at Otherland:

Otherland's central hub, Lambda Mall, is much more than a stopover between points A and B. It's a sort of Dave & Buster's meets Six Flags on the Las Vegas strip about 20 stories above the set of a gentrified, pollution-free Blade Runner. Two of the Mister J's meeting places we toured - and these are just bars, mind you - had me wondering why we hadn't seen these imaginative concepts in a game before. One 70s themed bar had a dance floor of miniature people inside a sort of disco-fied craps table. You could join the mini-me dancefloor and look up at the gigantic actual avatars of other players. Another bar had a planetarium theme and had us swooping to planet-tables without a sense of gravity, let alone a horizontal plane, with a mind-expanding, star-laced backdrop.

this is gonna be so cool.






*well okay, -very- little.... heh.

Last edited by strangeshe (2008-10-06 15:33:15)

 

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