THE DRAGONBONE CHAIR is the story of Simon, a young kitchen boy and magician's apprentice, whose dreams of great deeds and heroic wars come all too shockingly true when his world is torn apart by a terrifying civil war -- a war fueled by ancient hatreds, immortal enemies, and the dark powers of sorcery.
In Osten Ard, a land once ruled by an elvishlike race known as the Sithi, the human High King is dying. And with his death, a long-dormant evil is unleashed on the land as the undead Sithi ruler, the Storm King, seeks to regain his lost realm through a pact with one of human royal blood. Driven by spell-inspired jealousy and fear, prince fights prince, while around them the very land begins to die, poisoned by a sorcerous force sworn to annihilate the humans whose ancestors had driven the Sithi from their rightful home long ages ago.
Only a small, scattered group, the League of the Scroll, recognizes the true danger faced by Osten Ard, only they hold the knowledge of times past, of threats fulfilled, and of a riddle of swords, which holds out the one small hope of salvation. And to Simon -- unknowingly apprenticed to a member of this League, and unwittingly touched by magic both good and ill -- will go the task of spearheading the search for the solution to this riddle of long-lost swords of power, a quest that will see him fleeing and facing enemies straight out of a legend-maker's worst nightmare!
Germany Fischer Verlage
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Germany Weltbild Buchverlag
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Germany Fischer Taschenbuch
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Netherlands Luitingh Fantasy
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Netherlands Luitingh Fantasy (Poema Pocket)
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France - Tome 1 Payot & Rivages
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France - Tome 2 Payot & Rivages
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France - Tome 1 (2001) Pocket (Poche Broché)
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France Tome 1 (2005) Pocket (Poche Broché)
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France - Tome 1 (2007) Pocket (Poche Broché)
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France - Tome 2 (2001) Pocket (Poche Broché)
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France - Tome 2 (2005) Pocket (Poche Broché)
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France - Tome 2 (2006) Pocket (Poche Broché)
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Spain (1990) Timun Mas
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Spain (1990) Timun Mas (cartoné)
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Spain (2000) Timun Mas (cartoné)
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Spain (Vol 1) Timun Mas (Bolsillo)
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Spain (Vol 2) Timun Mas (Bolsillo)
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Italy A Mondadori
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Sweden (Vol 1) B. Wahlströms
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Sweden (Vol 2) B. Wahlströms (kartonnage)
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Sweden (Vol 3) B. Wahlströms (kartonnage)
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Sweden (Vol 1) B. Wahlströms (pocket)
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Sweden (Vol 2) B. Wahlströms (pocket)
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Sweden (Vol 3) B. Wahlströms (pocket)
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Finland (Vol 1) Karisto Oy
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Finland (Vol 2) Karisto Oy
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Finland (Vol 3) Karisto Oy
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Poland Rebis
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Poland (Back Cover) Rebis
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Czechoslovakia Laser-Books
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Croatia Algoritam
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Bulgaria Bard Publishing
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Russia (2000) ABC Azbooka
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Russia (2005) ABC Azbooka
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Russia (2005 Gold Collection) ABC Azbooka
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Russia (Vol 1) ABC Azbooka (PB)
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Russia (Vol 2) ABC Azbooka (PB)
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THE DRAGONBONE CHAIR
In early 1985, the folks at DAW bought TAILCHASER. Once that contract was signed, they wanted to know what else I was working on. I told them (truthfully) that I had begun an Egyptian historical novel (tentatively called JACKAL EATS THE SUN.) They suggested that if I wanted to take advantage of the push I was going to receive in the fantasy market, I should consider writing another fantasy novel.
I said that I had always wanted to write a big epic fantasy, a la LORD OF THE RINGS, because I felt I had a lot of things to say about the genre and what had happened to it since commercial fantasy had come into existence. I both loved and hated the genre --loved it for what it could be when it was done well, hated how easily it could become formulaic "comfort reading". I wanted to take my own best shot. They thought it was a good idea, so I started working on what would eventually become MEMORY, SORROW, AND THORN.
I recently found some old notes while I was cleaning my office -- notes from before I started writing THE DRAGONBONE CHAIR. Simon, you may be interested to know, was originally going to be called "Martin". The Sithi were called the "Shee" (those of you versed in Celtic stuff can see where I eventually made it a little less straightforward, while still giving the nod to the original concept) and the Norns were called the "Dark Fay".
The ghants were originally "gaunts", skeletal, mud-like things, but that was too close to H. P. Lovecraft's night-gaunts, so the name changed and they evolved into crablike critters.
Binabik was originally "Bilabil" -- named in part after the Moorish folk-character "Boabdil" -but my editors thought it sounded too much like "Bilbo", so I changed that too. Josua was unnamed (this was an outline) but I was toying with "Jariah", "Jeriah", and "Jediah" for his name. I had at one point also thought of naming Camaris "Casimir", but had discarded that fairly early.
Anyway, despite eventually writing about a hundred pages of outline, there were a lot of things I didn't know when I started DRAGONBONE, and I just had to trust I would find out along the way. Lots of characters who eventually became very important didn't mean much to begin with -- Cadrach being a prime example. At first he was only going to be in the two early scenes with Simon, one at the Hayholt market and the other at the inn. But I brought him back, and then I asked myself who he was, and before long he was a major part of the story.
The problem with that kind of approach, of course, is that the first two volumes were already going to be in print by the time I was finishing the third, so if I did something wrong, or changed something after the fact, it was too late to go back and change it, as you could do before printing a standalone novel. So -- and this is a general tip useful to any people writing very long fiction -- I left some things open-ended in the first two volumes, so I could enforce a different interpretation once the book was in print, if necessary.
I never had any idea the books would be as long and complex as they turned out to be. I guess I should have figured it out when I wrote a hundred-page outline for what I thought was a single-volume novel.
Every book has a life of its own to the writer. The mental image I have for DRAGONBONE is of a guy setting out for an afternoon's hike carrying only his lunch, and then being stuck in the mountains for weeks, wishing he'd brought more with him than just a carton of yogurt and a sweater. That guy was me. I had NO IDEA how much work -- and how much time -- these books would demand. If you'd told me when I started writing the first paragraph of THE DRAGONBONE CHAIR that I wouldn't finish the story for eight years, I'd have thought you were absolutely barking mad.
Tad Williams — February 2001
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